Monday 25 February 2013

rig update ...it's hard :(













island flow






more foliage & revised cave walls!









handpainted wall pieces!

literally took forever but I'm pleased with the results

Failpost!

Okay really struggling with getting the character to work in the blank UDK, so I have resigned to getting it to work in the default UDK and working from there as the time constraints towards the next presentation are closing in fast.

Heres a vid of the chara working in the default UDK build:

by
    Mike Rowntree

Village update + cave fail

Continuing to place assets in the level:


We also tried making a the cave this weekend but we ran into some problems:



The sides never matched up or they would intersect badly. We are now going to make the entire cave system in Maya and then move it across, well thats the plan anywho.