Monday, 22 October 2012

Creating a custom vehicle

I've started putting together a tutorial for vehicle creation in UDK, parts 1 and 2 available below:

Part 1 - Script Framework -

Part 2 - Asset Creation -

Part 3 - Implementation into UDK (almost done)

Heres a couple of testing screenshots for how the FluidSurfaceActor responds to movement from a vehicle class extending UTHover:

And a couple of videos of the above.

    - Mike Rowntree

1 comment:

  1. Any chance to get last part? It would be very helpfull :)